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Procedrual
Shader
Creating a Visual Behaviour Tree editor
Creating a networking solution
Procedural Hexagon World Map Generation
Teaching non-verbal communication with a card game.
Dynamic water shader
Agent based Dungeon Generator
Interactive Water Shader
Real-Time Volumetric Clouds
Procedural Hexagonial World Generation
Creating an A.I that communicates with other squadmates
Procedural Cute Planet Generator (PCPG)
Different Dungeon Generation Algorithms within one game
Recreating a game for the Playdate console
Dungeon Generator for Dungeons and Dragons
Creating a Combat system prototype
Is it worth implementing a custom inverse kinematic system?
Which network framework should be chosen for Hero’s Crucible
Unity Multiplayer Concurrent Users: Own Solution vs Existing Frameworks
Creating a procedurally generated background
DnD Dungeon Generation