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Creating a Visual Behaviour Tree editor

Creating a networking solution

Procedural Hexagon World Map Generation

Teaching non-verbal communication with a card game.

Dynamic water shader

Agent based Dungeon Generator

Interactive Water Shader

Real-Time Volumetric Clouds

Procedural Hexagonial World Generation

Creating an A.I that communicates with other squadmates

Procedural Cute Planet Generator (PCPG)

Different Dungeon Generation Algorithms within one game

Recreating a game for the Playdate console

Dungeon Generator for Dungeons and Dragons

Creating a Combat system prototype

Is it worth implementing a custom inverse kinematic system?

Which network framework should be chosen for Hero’s Crucible

Unity Multiplayer Concurrent Users: Own Solution vs Existing Frameworks

Creating a procedurally generated background

DnD Dungeon Generation

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