Research layout
Table of contents
- Introduction
- Talking about the contents of the assignment
- Mention the goal of the assignment (Creating a procedurally generated background for a game)
- Mention the thinking process for the start of the project.
- Research questions
- main research question
- side questions
- Earlier work
- Talk about desk research
- Mention procedural generation & thermal erosion
- multiple noise patterns
- Creating design
- Mention Moodboard
- style of the game
- similarities to other games(Sky Force reloaded)
- Restraints & requirements of the client
- Building the procedurally generated terrain
- Mention how you progressed trough the generation (starting with noisemap, continue to a heightmap, add colours & eventually the endless terrain)
- Talk about hardships during this process
- Mention the high editablilty(Loads of variables)
- Shader building
- Why was building a shader so important? (Very pixelated look)
- Requirements for shader(Light, mobile version. had to fix the issues)
- Building the shader itself.
- performance testing
- Mention requirements(at least 60fps)
- first round of testing(after threading, before creating shader.) & improvements made after the tests
- second round of testing(after new shader)
- Spawning locations of the units
- Talk about the different idea’s for spawning(based on area’s, based on vertex height.
- Future work
- What would I like to add in the future?(Spawning locations, more maps, more performance)
- Sources

