Research layout

Table of contents

  1. Introduction
    1. Talking about the contents of the assignment
    2. Mention the goal of the assignment (Creating a procedurally generated background for a game)
    3. Mention the thinking process for the start of the project.
  2. Research questions
    1. main research question
    2. side questions
  3. Earlier work
    1. Talk about desk research
    2. Mention procedural generation & thermal erosion
    3. multiple noise patterns
  4. Creating design
    1. Mention Moodboard
    2. style of the game
    3. similarities to other games(Sky Force reloaded)
    4. Restraints & requirements of the client
  5. Building the procedurally generated terrain
    1. Mention how you progressed trough the generation (starting with noisemap, continue to a heightmap, add colours & eventually the endless terrain)
    2. Talk about hardships during this process
    3. Mention the high editablilty(Loads of variables)
  6. Shader building
    1. Why was building a shader so important? (Very pixelated look)
    2. Requirements for shader(Light, mobile version. had to fix the issues)
    3. Building the shader itself.
  7. performance testing
    1. Mention requirements(at least 60fps)
    2. first round of testing(after threading, before creating shader.) & improvements made after the tests
    3. second round of testing(after new shader)
  8. Spawning locations of the units
    1. Talk about the different idea’s for spawning(based on area’s, based on vertex height.
  9. Future work
    1. What would I like to add in the future?(Spawning locations, more maps, more performance)
  10. Sources

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